The project will develop and pilot an interactive board game to educate men and women living in remote Amazon communities in Brazil on how to navigate sex and gender-based violence (SGBV). Players will be required to choose cards with real-life scenarios of SGBV and in turn choose reactions to those scenarios -- each reaction leads to another card. By the end of the game, players will have a complete narrative on real-life situations and how these should be handled. The interactive board game sessions will also act as a platform for sharing sexual and reproductive health and rights (SRHR) information with the communities.